mirror of https://github.com/matrix-org/gomatrix
Merge pull request #21 from matrix-org/rxl881/leaveEvents
Handle leave events
This commit is contained in:
commit
58a74a618e
14
events.go
14
events.go
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@ -7,13 +7,13 @@ import (
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// Event represents a single Matrix event.
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type Event struct {
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StateKey string `json:"state_key"` // The state key for the event. Only present on State Events.
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Sender string `json:"sender"` // The user ID of the sender of the event
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Type string `json:"type"` // The event type
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Timestamp int `json:"origin_server_ts"` // The unix timestamp when this message was sent by the origin server
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ID string `json:"event_id"` // The unique ID of this event
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RoomID string `json:"room_id"` // The room the event was sent to. May be nil (e.g. for presence)
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Content map[string]interface{} `json:"content"` // The JSON content of the event.
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StateKey *string `json:"state_key,omitempty"` // The state key for the event. Only present on State Events.
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Sender string `json:"sender"` // The user ID of the sender of the event
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Type string `json:"type"` // The event type
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Timestamp int `json:"origin_server_ts"` // The unix timestamp when this message was sent by the origin server
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ID string `json:"event_id"` // The unique ID of this event
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RoomID string `json:"room_id"` // The room the event was sent to. May be nil (e.g. for presence)
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Content map[string]interface{} `json:"content"` // The JSON content of the event.
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}
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// Body returns the value of the "body" key in the event content if it is
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10
responses.go
10
responses.go
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@ -125,6 +125,16 @@ type RespSync struct {
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Events []Event `json:"events"`
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} `json:"presence"`
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Rooms struct {
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Leave map[string]struct {
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State struct {
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Events []Event `json:"events"`
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} `json:"state"`
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Timeline struct {
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Events []Event `json:"events"`
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Limited bool `json:"limited"`
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PrevBatch string `json:"prev_batch"`
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} `json:"timeline"`
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} `json:"leave"`
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Join map[string]struct {
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State struct {
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Events []Event `json:"events"`
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2
room.go
2
room.go
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@ -13,7 +13,7 @@ func (room Room) UpdateState(event *Event) {
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if !exists {
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room.State[event.Type] = make(map[string]*Event)
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}
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room.State[event.Type][event.StateKey] = event
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room.State[event.Type][*event.StateKey] = event
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}
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// GetStateEvent returns the state event for the given type/state_key combo, or nil.
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12
sync.go
12
sync.go
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@ -73,6 +73,16 @@ func (s *DefaultSyncer) ProcessResponse(res *RespSync, since string) (err error)
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s.notifyListeners(&event)
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}
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}
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for roomID, roomData := range res.Rooms.Leave {
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room := s.getOrCreateRoom(roomID)
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for _, event := range roomData.Timeline.Events {
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if event.StateKey != nil {
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event.RoomID = roomID
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room.UpdateState(&event)
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s.notifyListeners(&event)
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}
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}
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}
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return
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}
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@ -102,7 +112,7 @@ func (s *DefaultSyncer) shouldProcessResponse(resp *RespSync, since string) bool
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for roomID, roomData := range resp.Rooms.Join {
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for i := len(roomData.Timeline.Events) - 1; i >= 0; i-- {
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e := roomData.Timeline.Events[i]
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if e.Type == "m.room.member" && e.StateKey == s.UserID {
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if e.Type == "m.room.member" && e.StateKey != nil && *e.StateKey == s.UserID {
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m := e.Content["membership"]
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mship, ok := m.(string)
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if !ok {
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