mirror of https://github.com/fluffle/goirc
484 lines
13 KiB
Go
484 lines
13 KiB
Go
package client
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// Here you'll find the Channel and Nick structs
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// as well as the internal state maintenance code for the handlers
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import (
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"fmt"
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"github.com/fluffle/goirc/logging"
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"reflect"
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"strconv"
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)
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// A struct representing an IRC channel
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type Channel struct {
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Name, Topic string
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Modes *ChanMode
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Nicks map[*Nick]*ChanPrivs
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conn *Conn
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}
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// A struct representing an IRC nick
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type Nick struct {
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Nick, Ident, Host, Name string
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Modes *NickMode
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Channels map[*Channel]*ChanPrivs
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conn *Conn
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}
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// A struct representing the modes of an IRC Channel
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// (the ones we care about, at least).
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//
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// See the MODE handler in setupEvents() for details of how this is maintained.
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type ChanMode struct {
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// MODE +p, +s, +t, +n, +m
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Private, Secret, ProtectedTopic, NoExternalMsg, Moderated bool
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// MODE +i, +O, +z
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InviteOnly, OperOnly, SSLOnly bool
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// MODE +k
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Key string
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// MODE +l
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Limit int
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}
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// A struct representing the modes of an IRC Nick (User Modes)
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// (again, only the ones we care about)
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//
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// This is only really useful for conn.Me, as we can't see other people's modes
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// without IRC operator privileges (and even then only on some IRCd's).
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type NickMode struct {
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// MODE +i, +o, +w, +x, +z
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Invisible, Oper, WallOps, HiddenHost, SSL bool
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}
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// A struct representing the modes a Nick can have on a Channel
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type ChanPrivs struct {
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// MODE +q, +a, +o, +h, +v
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Owner, Admin, Op, HalfOp, Voice bool
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}
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/******************************************************************************\
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* Conn methods to create/look up nicks/channels
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\******************************************************************************/
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// Creates a new *irc.Nick, initialises it, and stores it in *irc.Conn so it
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// can be properly tracked for state management purposes.
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func (conn *Conn) NewNick(nick, ident, name, host string) *Nick {
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n := &Nick{Nick: nick, Ident: ident, Name: name, Host: host, conn: conn}
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n.initialise()
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conn.nicks[n.Nick] = n
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return n
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}
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// Returns an *irc.Nick for the nick n, if we're tracking it.
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func (conn *Conn) GetNick(n string) *Nick {
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if nick, ok := conn.nicks[n]; ok {
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return nick
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}
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return nil
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}
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// Creates a new *irc.Channel, initialises it, and stores it in *irc.Conn so it
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// can be properly tracked for state management purposes.
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func (conn *Conn) NewChannel(c string) *Channel {
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ch := &Channel{Name: c, conn: conn}
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ch.initialise()
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conn.chans[ch.Name] = ch
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return ch
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}
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// Returns an *irc.Channel for the channel c, if we're tracking it.
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func (conn *Conn) GetChannel(c string) *Channel {
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if ch, ok := conn.chans[c]; ok {
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return ch
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}
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return nil
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}
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// Parses mode strings for a channel
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func (conn *Conn) ParseChannelModes(ch *Channel, modes string, modeargs []string) {
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var modeop bool // true => add mode, false => remove mode
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var modestr string
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for i := 0; i < len(modes); i++ {
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switch m := modes[i]; m {
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case '+':
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modeop = true
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modestr = string(m)
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case '-':
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modeop = false
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modestr = string(m)
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case 'i':
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ch.Modes.InviteOnly = modeop
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case 'm':
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ch.Modes.Moderated = modeop
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case 'n':
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ch.Modes.NoExternalMsg = modeop
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case 'p':
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ch.Modes.Private = modeop
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case 's':
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ch.Modes.Secret = modeop
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case 't':
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ch.Modes.ProtectedTopic = modeop
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case 'z':
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ch.Modes.SSLOnly = modeop
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case 'O':
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ch.Modes.OperOnly = modeop
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case 'k':
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if len(modeargs) != 0 {
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ch.Modes.Key, modeargs = modeargs[0], modeargs[1:]
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} else {
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logging.Warn("irc.ParseChanModes(): not enough arguments to " +
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"process MODE %s %s%s", ch.Name, modestr, m)
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}
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case 'l':
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if len(modeargs) != 0 {
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ch.Modes.Limit, _ = strconv.Atoi(modeargs[0])
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modeargs = modeargs[1:]
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} else {
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logging.Warn("irc.ParseChanModes(): not enough arguments to " +
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"process MODE %s %s%s", ch.Name, modestr, m)
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}
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case 'q', 'a', 'o', 'h', 'v':
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if len(modeargs) != 0 {
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n := conn.GetNick(modeargs[0])
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if p, ok := ch.Nicks[n]; ok && n != nil {
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switch m {
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case 'q':
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p.Owner = modeop
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case 'a':
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p.Admin = modeop
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case 'o':
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p.Op = modeop
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case 'h':
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p.HalfOp = modeop
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case 'v':
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p.Voice = modeop
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}
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modeargs = modeargs[1:]
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} else {
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logging.Warn("irc.ParseChanModes(): untracked nick %s " +
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"recieved MODE on channel %s", modeargs[0], ch.Name)
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}
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} else {
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logging.Warn("irc.ParseChanModes(): not enough arguments to " +
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"process MODE %s %s%s", ch.Name, modestr, m)
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}
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}
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}
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}
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// Parse mode strings for a nick
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func (conn *Conn) ParseNickModes(n *Nick, modes string) {
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var modeop bool // true => add mode, false => remove mode
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for i := 0; i < len(modes); i++ {
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switch m := modes[i]; m {
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case '+':
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modeop = true
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case '-':
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modeop = false
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case 'i':
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n.Modes.Invisible = modeop
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case 'o':
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n.Modes.Oper = modeop
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case 'w':
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n.Modes.WallOps = modeop
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case 'x':
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n.Modes.HiddenHost = modeop
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case 'z':
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n.Modes.SSL = modeop
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}
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}
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}
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/******************************************************************************\
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* Channel methods for state management
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\******************************************************************************/
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func (ch *Channel) initialise() {
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ch.Modes = new(ChanMode)
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ch.Nicks = make(map[*Nick]*ChanPrivs)
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}
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// Associates an *irc.Nick with an *irc.Channel using a shared *irc.ChanPrivs
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func (ch *Channel) AddNick(n *Nick) {
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if _, ok := ch.Nicks[n]; !ok {
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ch.Nicks[n] = new(ChanPrivs)
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n.Channels[ch] = ch.Nicks[n]
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} else {
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logging.Warn("irc.Channel.AddNick(): trying to add already-present " +
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"nick %s to channel %s", n.Nick, ch.Name)
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}
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}
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// Disassociates an *irc.Nick from an *irc.Channel. Will call ch.Delete() if
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// the *irc.Nick being removed is the connection's nick. Will also call
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// n.DelChannel(ch) to remove the association from the perspective of *irc.Nick.
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func (ch *Channel) DelNick(n *Nick) {
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if _, ok := ch.Nicks[n]; ok {
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if n == n.conn.Me {
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// we're leaving the channel, so remove all state we have about it
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ch.Delete()
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} else {
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ch.Nicks[n] = nil, false
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n.DelChannel(ch)
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}
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} // no else here ...
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// we call Channel.DelNick() and Nick.DelChan() from each other to ensure
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// consistency, and this would mean spewing an error message every delete
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}
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// Stops the channel from being tracked by state tracking handlers. Also calls
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// n.DelChannel(ch) for all nicks that are associated with the channel.
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func (ch *Channel) Delete() {
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for n, _ := range ch.Nicks {
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n.DelChannel(ch)
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}
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ch.conn.chans[ch.Name] = nil, false
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}
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/******************************************************************************\
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* Nick methods for state management
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\******************************************************************************/
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func (n *Nick) initialise() {
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n.Modes = new(NickMode)
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n.Channels = make(map[*Channel]*ChanPrivs)
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}
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// Associates an *irc.Channel with an *irc.Nick using a shared *irc.ChanPrivs
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//
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// Very slightly different to irc.Channel.AddNick() in that it tests for a
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// pre-existing association within the *irc.Nick object rather than the
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// *irc.Channel object before associating the two.
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func (n *Nick) AddChannel(ch *Channel) {
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if _, ok := n.Channels[ch]; !ok {
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ch.Nicks[n] = new(ChanPrivs)
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n.Channels[ch] = ch.Nicks[n]
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} else {
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logging.Warn("irc.Nick.AddChannel(): trying to add already-present " +
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"channel %s to nick %s", ch.Name, n.Nick)
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}
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}
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// Disassociates an *irc.Channel from an *irc.Nick. Will call n.Delete() if
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// the *irc.Nick is no longer on any channels we are tracking. Will also call
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// ch.DelNick(n) to remove the association from the perspective of *irc.Channel.
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func (n *Nick) DelChannel(ch *Channel) {
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if _, ok := n.Channels[ch]; ok {
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n.Channels[ch] = nil, false
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ch.DelNick(n)
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if len(n.Channels) == 0 {
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// nick is no longer in any channels we inhabit, stop tracking it
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n.Delete()
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}
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}
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}
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// Signals to the tracking code that the *irc.Nick object should be tracked
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// under a "neu" nick rather than the old one.
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func (n *Nick) ReNick(neu string) {
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n.conn.nicks[n.Nick] = nil, false
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n.Nick = neu
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n.conn.nicks[n.Nick] = n
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}
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// Stops the nick from being tracked by state tracking handlers. Also calls
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// ch.DelNick(n) for all nicks that are associated with the channel.
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func (n *Nick) Delete() {
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// we don't ever want to remove *our* nick from conn.nicks...
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if n != n.conn.Me {
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for ch, _ := range n.Channels {
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ch.DelNick(n)
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}
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n.conn.nicks[n.Nick] = nil, false
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}
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}
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/******************************************************************************\
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* String() methods for all structs in this file for ease of debugging.
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\******************************************************************************/
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// Map *irc.ChanMode fields to IRC mode characters
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var ChanModeToString = map[string]string{
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"Private": "p",
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"Secret": "s",
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"ProtectedTopic": "t",
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"NoExternalMsg": "n",
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"Moderated": "m",
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"InviteOnly": "i",
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"OperOnly": "O",
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"SSLOnly": "z",
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"Key": "k",
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"Limit": "l",
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}
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// Map *irc.NickMode fields to IRC mode characters
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var NickModeToString = map[string]string{
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"Invisible": "i",
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"Oper": "o",
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"WallOps": "w",
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"HiddenHost": "x",
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"SSL": "z",
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}
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// Map *irc.ChanPrivs fields to IRC mode characters
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var ChanPrivToString = map[string]string{
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"Owner": "q",
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"Admin": "a",
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"Op": "o",
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"HalfOp": "h",
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"Voice": "v",
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}
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// Map *irc.ChanPrivs fields to the symbols used to represent these modes
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// in NAMES and WHOIS responses
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var ChanPrivToModeChar = map[string]byte{
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"Owner": '~',
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"Admin": '&',
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"Op": '@',
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"HalfOp": '%',
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"Voice": '+',
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}
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// Reverse mappings of the above datastructures
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var StringToChanMode, StringToNickMode, StringToChanPriv map[string]string
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var ModeCharToChanPriv map[byte]string
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// Init function to fill in reverse mappings for *toString constants etc.
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func init() {
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StringToChanMode = make(map[string]string)
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for k, v := range ChanModeToString {
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StringToChanMode[v] = k
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}
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StringToNickMode = make(map[string]string)
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for k, v := range NickModeToString {
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StringToNickMode[v] = k
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}
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StringToChanPriv = make(map[string]string)
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for k, v := range ChanPrivToString {
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StringToChanPriv[v] = k
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}
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ModeCharToChanPriv = make(map[byte]string)
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for k, v := range ChanPrivToModeChar {
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ModeCharToChanPriv[v] = k
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}
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}
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// Returns a string representing the channel. Looks like:
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// Channel: <channel name> e.g. #moo
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// Topic: <channel topic> e.g. Discussing the merits of cows!
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// Mode: <channel modes> e.g. +nsti
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// Nicks:
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// <nick>: <privs> e.g. CowMaster: +o
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// ...
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func (ch *Channel) String() string {
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str := "Channel: " + ch.Name + "\n\t"
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str += "Topic: " + ch.Topic + "\n\t"
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str += "Modes: " + ch.Modes.String() + "\n\t"
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str += "Nicks: \n"
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for n, p := range ch.Nicks {
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str += "\t\t" + n.Nick + ": " + p.String() + "\n"
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}
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return str
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}
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// Returns a string representing the nick. Looks like:
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// Nick: <nick name> e.g. CowMaster
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// Hostmask: <ident@host> e.g. moo@cows.org
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// Real Name: <real name> e.g. Steve "CowMaster" Bush
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// Modes: <nick modes> e.g. +z
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// Channels:
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// <channel>: <privs> e.g. #moo: +o
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// ...
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func (n *Nick) String() string {
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str := "Nick: " + n.Nick + "\n\t"
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str += "Hostmask: " + n.Ident + "@" + n.Host + "\n\t"
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str += "Real Name: " + n.Name + "\n\t"
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str += "Modes: " + n.Modes.String() + "\n\t"
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str += "Channels: \n"
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for ch, p := range n.Channels {
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str += "\t\t" + ch.Name + ": " + p.String() + "\n"
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}
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return str
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}
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// Returns a string representing the channel modes. Looks like:
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// +npk key
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func (cm *ChanMode) String() string {
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str := "+"
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a := make([]string, 0)
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v := reflect.Indirect(reflect.ValueOf(cm))
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t := v.Type()
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for i := 0; i < v.NumField(); i++ {
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switch f := v.Field(i); f.Kind() {
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case reflect.Bool:
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if f.Bool() {
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str += ChanModeToString[t.Field(i).Name]
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}
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case reflect.String:
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if f.String() != "" {
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str += ChanModeToString[t.Field(i).Name]
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a = append(a, f.String())
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}
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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if f.Int() != 0 {
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str += ChanModeToString[t.Field(i).Name]
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a = append(a, fmt.Sprintf("%d", f.Int()))
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}
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}
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}
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for _, s := range a {
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if s != "" {
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str += " " + s
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}
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}
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if str == "+" {
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str = "No modes set"
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}
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return str
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}
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// Returns a string representing the nick modes. Looks like:
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// +iwx
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func (nm *NickMode) String() string {
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str := "+"
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v := reflect.Indirect(reflect.ValueOf(nm))
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t := v.Type()
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for i := 0; i < v.NumField(); i++ {
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switch f := v.Field(i); f.Kind() {
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// only bools here at the mo!
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case reflect.Bool:
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if f.Bool() {
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str += NickModeToString[t.Field(i).Name]
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}
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}
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}
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if str == "+" {
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str = "No modes set"
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}
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return str
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}
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// Returns a string representing the channel privileges. Looks like:
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// +o
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func (p *ChanPrivs) String() string {
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str := "+"
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v := reflect.Indirect(reflect.ValueOf(p))
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t := v.Type()
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for i := 0; i < v.NumField(); i++ {
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switch f := v.Field(i); f.Kind() {
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// only bools here at the mo too!
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case reflect.Bool:
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if f.Bool() {
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str += ChanPrivToString[t.Field(i).Name]
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}
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}
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}
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if str == "+" {
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str = "No modes set"
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}
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return str
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}
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