Merge pull request #15 from MJDSys/FixValueFetchers
Fix the value fetcher to deal with NT_TEXT nodes.
This commit is contained in:
commit
3623786eeb
99
node.go
99
node.go
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@ -9,6 +9,7 @@ import (
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"encoding/xml"
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"fmt"
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"strconv"
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"strings"
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)
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const (
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@ -54,20 +55,32 @@ func (this *Node) Unmarshal(obj interface{}) error {
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return xml.NewDecoder(bytes.NewBuffer(this.bytes())).Decode(obj)
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}
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func (this *Node) GetValue() string {
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res := ""
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for _, node := range this.Children {
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if node.Type == NT_TEXT {
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res += strings.TrimSpace(node.Value)
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}
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}
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return res
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}
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// Get node value as string
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func (this *Node) S(namespace, name string) string {
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node := rec_SelectNode(this, namespace, name)
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if node != nil {
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return node.Value
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foundNode := rec_SelectNode(this, namespace, name)
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if foundNode == nil {
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return ""
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} else {
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return foundNode.GetValue()
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}
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return ""
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}
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// Get node value as int
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func (this *Node) I(namespace, name string) int {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseInt(node.Value, 10, 0)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseInt(value, 10, 0)
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return int(n)
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}
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return 0
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@ -75,9 +88,9 @@ func (this *Node) I(namespace, name string) int {
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// Get node value as int8
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func (this *Node) I8(namespace, name string) int8 {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseInt(node.Value, 10, 8)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseInt(value, 10, 8)
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return int8(n)
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}
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return 0
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@ -85,9 +98,9 @@ func (this *Node) I8(namespace, name string) int8 {
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// Get node value as int16
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func (this *Node) I16(namespace, name string) int16 {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseInt(node.Value, 10, 16)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseInt(value, 10, 16)
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return int16(n)
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}
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return 0
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@ -95,9 +108,9 @@ func (this *Node) I16(namespace, name string) int16 {
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// Get node value as int32
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func (this *Node) I32(namespace, name string) int32 {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseInt(node.Value, 10, 32)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseInt(value, 10, 32)
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return int32(n)
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}
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return 0
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@ -105,9 +118,9 @@ func (this *Node) I32(namespace, name string) int32 {
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// Get node value as int64
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func (this *Node) I64(namespace, name string) int64 {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseInt(node.Value, 10, 64)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseInt(value, 10, 64)
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return n
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}
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return 0
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@ -115,9 +128,9 @@ func (this *Node) I64(namespace, name string) int64 {
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// Get node value as uint
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func (this *Node) U(namespace, name string) uint {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseUint(node.Value, 10, 0)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseUint(value, 10, 0)
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return uint(n)
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}
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return 0
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@ -125,9 +138,9 @@ func (this *Node) U(namespace, name string) uint {
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// Get node value as uint8
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func (this *Node) U8(namespace, name string) uint8 {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseUint(node.Value, 10, 8)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseUint(value, 10, 8)
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return uint8(n)
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}
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return 0
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@ -135,9 +148,9 @@ func (this *Node) U8(namespace, name string) uint8 {
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// Get node value as uint16
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func (this *Node) U16(namespace, name string) uint16 {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseUint(node.Value, 10, 16)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseUint(value, 10, 16)
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return uint16(n)
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}
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return 0
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@ -145,9 +158,9 @@ func (this *Node) U16(namespace, name string) uint16 {
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// Get node value as uint32
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func (this *Node) U32(namespace, name string) uint32 {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseUint(node.Value, 10, 32)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseUint(value, 10, 32)
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return uint32(n)
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}
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return 0
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@ -155,9 +168,9 @@ func (this *Node) U32(namespace, name string) uint32 {
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// Get node value as uint64
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func (this *Node) U64(namespace, name string) uint64 {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseUint(node.Value, 10, 64)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseUint(value, 10, 64)
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return n
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}
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return 0
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@ -165,9 +178,9 @@ func (this *Node) U64(namespace, name string) uint64 {
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// Get node value as float32
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func (this *Node) F32(namespace, name string) float32 {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseFloat(node.Value, 32)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseFloat(value, 32)
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return float32(n)
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}
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return 0
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@ -175,9 +188,9 @@ func (this *Node) F32(namespace, name string) float32 {
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// Get node value as float64
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func (this *Node) F64(namespace, name string) float64 {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseFloat(node.Value, 64)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseFloat(value, 64)
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return n
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}
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return 0
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@ -185,9 +198,9 @@ func (this *Node) F64(namespace, name string) float64 {
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// Get node value as bool
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func (this *Node) B(namespace, name string) bool {
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node := rec_SelectNode(this, namespace, name)
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if node != nil && node.Value != "" {
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n, _ := strconv.ParseBool(node.Value)
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value := this.S(namespace, name)
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if value != "" {
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n, _ := strconv.ParseBool(value)
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return n
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}
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return false
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67
xmlx_test.go
67
xmlx_test.go
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@ -190,3 +190,70 @@ func TestStringEscaping(t *testing.T) {
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t.Fatalf("expected: %s\ngot: %s\n", expected, got)
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}
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}
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func TestElementNodeValueFetch(t *testing.T) {
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data := `<car><color>
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r<cool />
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ed</color><brand>BMW</brand><price>50
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<cheap />.25</price><count>6
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<small />2
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</count><available>
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Tr
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<found />
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ue</available></car>`
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doc := New()
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if err := doc.LoadString(data, nil); nil != err {
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t.Fatalf("LoadString(): %s", err)
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}
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carN := doc.SelectNode("", "car")
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if v := carN.S("", "brand"); v != "BMW" {
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t.Errorf("Failed to get brand as string, got: '%s', wanted: 'BMW'", v)
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}
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if v := carN.S("", "color"); v != "red" {
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t.Errorf("Failed to get color as string, got: '%s', wanted: 'red'", v)
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}
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if v := carN.I("", "count"); v != 62 {
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t.Errorf("Failed to get count using I, got: %v, wanted: 62", v)
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}
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if v := carN.I8("", "count"); v != 62 {
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t.Errorf("Failed to get count using I8, got: %v, wanted: 62", v)
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}
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if v := carN.I16("", "count"); v != 62 {
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t.Errorf("Failed to get count using I16, got: %v, wanted: 62", v)
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}
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if v := carN.I32("", "count"); v != 62 {
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t.Errorf("Failed to get count using I32, got: %v, wanted: 62", v)
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}
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if v := carN.I64("", "count"); v != 62 {
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t.Errorf("Failed to get count using I64, got: %v, wanted: 62", v)
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}
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if v := carN.U("", "count"); v != 62 {
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t.Errorf("Failed to get count using U, got: %v, wanted: 62", v)
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}
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if v := carN.U8("", "count"); v != 62 {
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t.Errorf("Failed to get count using U8, got: %v, wanted: 62", v)
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}
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if v := carN.U16("", "count"); v != 62 {
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t.Errorf("Failed to get count using U16, got: %v, wanted: 62", v)
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}
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if v := carN.U32("", "count"); v != 62 {
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t.Errorf("Failed to get count using U32, got: %v, wanted: 62", v)
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}
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if v := carN.U64("", "count"); v != 62 {
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t.Errorf("Failed to get count using U64, got: %v, wanted: 62", v)
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}
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if v := carN.F32("", "price"); v != 50.25 {
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t.Errorf("Failed to get price using F32, got: %v, wanted: 50.25", v)
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}
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if v := carN.F64("", "price"); v != 50.25 {
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t.Errorf("Failed to get price using F64, got: %v, wanted: 50.25", v)
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}
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if v := carN.B("", "available"); v != true {
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t.Errorf("Failed to get availability using B, got: %v, wanted: true", v)
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}
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}
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